![]() ![]() The Health Regeneration number in the damage reduction section is calculated as your average heals per second multiplied by the number you put in this section. Expected time to live without heals – Health Regeneration Multiple: This is the time in combat your character can last without the use of health globes or healing abilities.JarthMader's Post on the official forums shows the following table which gives all of the barbarian life on hit coefficients. Life on Hit Coefficient should be set to your primary ability.Enemy Level: used for armour and resist calculations.Change your Main Damage Stat between Strength, Dexterity, and Intelligence (or Str, Dex, Int).The Change column and New Total columns will adjust based on the item stats you input into the item comparison cells.Current Equipped Item and Possible Switch columns are for comparing items that you currently have equipped and might be thinking of switching.The passive options on the right hand side will adjust your numbers down to their base value before calculating changes (if you have the passives turned on), further the active abilities you have turned on are included in the damage reduction formulas and are based on your "Unbuffed" stats. It is assumed that you shouldn't have to change any of your skills/passives, or to activate any abilities when inserting your stats. This includes stats that are being gained by passives and followers, but not actives. Current column is for inserting all of your character information.Also, some of the headings and names of fields feel like they could be improved, if you have a more concise way of saying some of these please let me know.Īdditional Information to help you get started: I am also open to suggested additions if you would like to see something that isn't there. I am hoping for some feedback to fine tune some of its aspects, if you are familiar with game mechanics and notice something that could be improved please let me know. This spreadsheet v6 is mainly designed for the barbarian and monk for calculating their defensive and damage characteristics, however the core damage components will work for any class.It can be used to compare items on the auction house and also to test relative stat values. ![]()
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